Sunday, April 8, 2007
EON Reality - “Must Have” Vs “Nice to Have”
EON Reality - What is the Basic Value proposition?
EON Reality - EON market Summary Present Situation
•The global interactive 3D market has surged to US$43 billion in sales during 2003 and is expected to grow to US$77 billion by 2007
•Jupiter Research, estimate retail sales influenced by service kiosks offering merchandising and customer service applications, will reach US$48.7 billion in 2006.
•Market for 3D products, Displays and services est. to US$25 billion in Japan only according to the 3D consortium
•The market for large interactive screen displays for signage and billboards will grow to more than US$5.5 billion by 2007, a compound annual growth rate of 14%, I-Supply/Stanford Resources:
•IPCM is currently the fastest growing with more than 50 percent annually
EON Reality - EDC In the winning design the EDC is contained in a huge glass building were all EON equipment is visible and floating over water
EON Reality - EON’s Experience & Discovery is the main attraction with over 100,000 square feet area at the Center of the Development
EON Reality - EON Game Action 360™
•Multi User Environment designed for high level physical game interaction and augmented mixed reality
•Participate interact in a 360 environment from shooting to sports
•The users are exposed to an amazing experience in a fully immersive 3-D environment.
•4 to 5 people will be able to continuously interact with the space
•Min Size required: Area: 12X12 meter, Height 5m
EON Reality - Virtual Game Zone Play and learn with your friends
•New interactive experience formats such, games and digital media and edutainment are driving the need for new experience based multi participant edutainment:
–Socially Engaging Interactive Learning Activities
–Location Based Edutainment focused on games with didactical value
–Brainy Games and Sports Games
–Virtual Lego multi user projects, stimulates team building and innovation
–Virtual Monopoly stimulates financial knowledge and entrepreneurial spirit
–Roman & Orient Civilization, the edutainment game that awakes the cultural heritage interest
–Target Sponsors:
Local Government, schools, science centers, Lego, Nintendo, Sony, Microsoft Xbox, EAI, Game Companies
•Suggested Display Formats:
–EON I-action 360
–EON I-Compass
EON Reality - Invention & Science Virtual Lab Experiment and Play
•Young people trained in sciences and technology
•In The Virtual Experiment lab, everything is possible:
–Experience new product inventions
–Try out complex Machines and Robots Virtually
–Experiment in the Physics and Chemistry lab using the Virtual Powers: Laser vision, anti-gravitation wand etc.
•Target sponsors: Industries (GE, Boeing, Siemens, Suzuki, Deutsche Bank, Ford, Caterpillar, IBM, Samsung, etc.)
•Suggested Display Formats:
–EON Mixed Reality Studio
–EonExperience Creator (30.000 3d models)
–EON Touchlight
–EON I-Mosaic
–EON Artificial I
–EON I-Beam
–EON Icatcher
–EON I-presence
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